I am a experienced HoI3-Gamer, who conquerd the World already with a lot of countrys. Strategie-Zone.de. Even if they are qualitatively inferior to the German panzers (due to less research/doctrines), with 50 armoured divisions you will open a highway to Berlin in no time. During the war with Finland, have the tightest laws possible, and advance inf, armour techs immediately, and get all the five golden techs as fast as you can. An unorthodox method that can be very decisive is to amphibiously assault the nation at all key victory point (VP) locations (Viipuri, Helsinki, Turku) and have them surrender very quickly. Now you will need to attack the German Reich. Which is a completely disastrous event. You were talking about the point when the germans are running out of manpower - when does it happen circa ? It is absolutely the player´s choice where to land, the Balkans or Italy are also good choice after Axis troops moved east a while. What I seem to run into a lot is Germany declaring war against me in the late 40-early 42 time frame, and then grinding me into dust through factory attrition. Get Bessarabia back to the Motherland from Romanians. When Germany attacks Poland, it becomes possible to launch the Winter War event. It is a regional power in South America: having a relatively strong industry and a reasonable military capacity. Then Mountain troops into Tehran and the other VP province just south of the Capital. Finland lies in northern Europe. Meanwhile, the best axis for a counterattack are in the Southern plains of the Ukraine, and the Northern forests of the Baltic states. You see the more defensive lines you have against the front towards the Germans the more chance of an easier victory. Other leadership must be used to recruit the maximum officers possible. Hearts of Iron III. Also, players who take full advantage of the volunteer army will have relatively low manpower by this point and will need fresh recruits. From Hearts of Iron 4 Wiki. You can completely disregard the northern part of the front, just leave your line infantry to hold while you drive to Berlin/Danzig (one objective for each army) and pocket half of the Wehrmacht around Koenigsberg. If threat is increased on both Germany and England, employed over 5 years (1936–1941), a portion of nations can be "drifting" towards the Comintern. Lithuania (with Memel as a claim but German occupied). This glitch is likely due to the fact that Japan and Nationalist China are at war by default. The core of the Russian armored corps should be medium tanks, and thus those technologies are essential. It won't cause you any more harm. While real progress in the dead of winter will not occur, a war of attrition will start. It starts off with a large IC and manpower pool to accomplish this with, backed by a totalitarian state capable of rapidly mobilizing production and manpower to even higher levels. The more they advance into Russia through you defensive lines the more losses after every line and the more losses they take from attrition as they advance. Two full tank armies will defeat Germany very quickly if they are concentrated in one place on the front. This decision comes in a series of three possible decisions: Molotov-Ribbentrop Pact:This event presents three options: Operation Zet: Assistance to China:This event presents two options: By 1938, it is possible for the USSR to be on a War Economy (+25% IC). Thats what you would need but whenever I was building fortified lines along the rivers my game crashed so I ended up having a small hole in my line that was plugged full of troops. The HoI 3 system technically worked really well but it wasn’t fun to play with. Meanwhile, strategic bombers make for an interesting consideration: although this requires a huge research concentration, strategic bombers can be useful in disrupting German supply lines. This article is considered accurate for the current version of the game. Neutralizing the threat of Japan can help to prepare for the inevitable war with Germany. In this sense, while the front line divisions take a beating and extract German casualties, the rear lines improve in defensive strength. Hey Spartan Warrior, thanks for the answer. A good option to win the war with Finland is to possibly use intelligence to lower National Unity then strike from the South through the Mannerheim Line. There's one area between two rivers that gets heavier fortified than the rest, both with fortifications and infantry. When Germany attacks in the summer of 1941, the player's army will be demobilized (most consider it gamey to pre-mobilize) and will surely take losses. Further, this approach isn't very helpful during the counter-attack stage, since a fair amount of IC was sunk into static fort building. By late April, 1940, end the war conquering Finland. Depending on the threat from overseas it may also be necessary to spend some time initially on counter-espionage work. From Hearts of Iron 3 Wiki. To wage war having a good strategy is crucial. The Molotov line strategy requires an impenetrable line, which is a daunting challenge considering that Germany can have approximately twice as much IC and far superior tech research than the Soviet Union in the summer of 1941. Legacy Wikis. Menu. Meanwhile, urban areas make for excellent. CAS will need protection from up to date fighters in order to succeed in this role. Germany will have a big problem since it has to fight on two fronts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Dezember 2020 21:06 » in Userwahlen 2020. You start with a sizable infantry force but little armour (only light tanks). Also if you still have any units left from the previous defensive lines than you should assing them in a fortification position around Moscow and make sure they have support as well. Now when you see Germans are in France, and there is no significant presence of them on the Soviet border, attack. By the time first German units get back to the real front, your boys will he well into Germany proper, and mere weeks ahead of Fall of Berlin. In 1938, Andriy Orlov offers an interesting trait with a -0.01 change in neutrality. Industry: Immediate emphasis should be put into the two Industrial techs, bringing them to the 1936 level. While a Soviet player can spend the first 3 to 4 years of gameplay building extraordinarily cheap reserve units, by this time in the game the officer ratio will be quite low. Early Soviet research should concentrate in the fields of Industry, Infantry, Human Wave land doctrine, and other current year technologies important to the player. you need 30% surrender i guess. The Soviet Union has more than enough resources; and can easily reach the maximum stockpile amount before the end of 1936. Fighters: The most essential component of the Red Airforce are fighters to defend against German bombers. This is a key tactic in sapping German manpower. Your IC should be somewhere in the 700-800s, and you leadership pool in the 50ies. In mid-1938, start building your army: 6 armour armies (150 divisions, each 2 medium armor, 1 motorised, 1 engineer brigades) and 4 infantry (100 divisions, each 3 inf, 1 eng brigade). Nearly every industry technology is important for the USSR with one exception: most of the resource creating technologies (e.g. Accept the Molotov-Ribbentrop treaty, and annex Baltics. Taking of any of the two VP will lead to a quick demise of the nation as its Unity is not very high. Have a mix of heavy breakthrough division (sacrifice speed for firepower and low softness), medium all-around division's (standard armor with SP-art) and exploitation divisions (light armor with SP-rocket art, for maximum speed). Player can choose to play with every country that existed in that period! Due to limited leadership and the need for a large, IC-intensive land army, it is probably best to concentrate just on light aircraft like interceptors and close air support to ensure maximum efficiency in production and research, but it may be possible to usefully add tactical bombers or even transports into the Air Force. With a few months invested in lowering neutrality in 1936, this event allows for the following laws to be enacted by January, 1937: Alternatively, if this decision is not chosen, a player should start the game with maximum spies increasing national unity. Guess I have to nuke them.. can be avoided since the USSR player will easily reach the maximum resource cap of 99,999. This is the most difficult strategy to attempt, and is particularly difficult on harder difficulty levels. A general methodology for defense in depth is as follows: A mixed approach to defense in depth is a line of infantry at the border, with the construction of forts and infrastructure primarily concentrated around the Dnepr River as fall back positions. A strike down the Western border then along the coast will capture the two VP areas to the south. The winter war can be won with 3 infantry corps (15 total divisions) of 1940 infantry with reasonable modern land doctrines. This will unlock the one year draft—a minor but important step forward. Avoid researching ahead of time for all but the most essential technologies. Level 2-4 in each province, with 2-4 infantry division on each province (Artillery/Anti-Tank in all provinces). By mid-summer 1940, they should have all their army busy in France and Norway. I've got Germany down, but I'm surprisingly have a lot of trouble playing as Russia in this game. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in … It provides a 22 gain in national unity, five dissent, and the loss of some 41 military leaders. Beware: Japan may influence Sinkiang and bring them into the Axis. Added question: Is it possible to conquer the USA with the USSR ? Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath. If you spot a mistake then you are welcome to fix it. Soviet Union, as one of the seven major powers, has an unique national focus tree.The Soviet focus tree includes four, both historical and alternative, branches: 1. These two spearheads can merge in Poland and create a fairly large encirclement of German forces in the marshes of Byelorussia. Any general advice would be appreciated. There is also a relatively easy and much less risky way to achieve victory by 1943-44. In Hearts of Iron 3 Germany is one of the major powers and the key antagonist of the war. Moderatoren: Modding - Taktikguide HoI III, Moderatoren. Strategically redeploy half of your Western army to the Japanese border, and wipe the Japanese Quantung army off the face of the planet. Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. During this time, your tank forces will get a 50-60% experience, and most commanders will reach their max level (follow this, and change them for new, untrained commanders during this 'war'). Lakes and marsh area is located in the south, while mountains and hills are located in the northern part of Finland. Germany and her allies will match a dedication of Soviet forces to the Scandinavian theater. Be aware that if you automate high level HQ's and face roughly even odds against the Germans, the AI most likely won't be wise enough to break through by itself. Beware, however, that urban areas completely enveloped will fall quickly. Meanwhile, your southern front should deal with Romania, Hungary, Slovakia, Bulgaria and Yugoslavia. You need to conquer it to get a very valuable Finnish gulf leadership bonus. This forces the Baltic states to fall under Soviet Control as per Molotov-Ribbentrop Pact (Historical Decision/Unholy Alliance). The two artillery techs are essential for infantry support brigades and improved SPART brigades. Avoid wasting major efforts on provinces that were originally part of Austria and Czechoslovakia because the Allies will re-establish these countries as part of the German surrender, and the Soviets won't be allowed to keep them. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Finally, this approach is most tenable in the event of a single front with Germany, and would be less useful in the event that a Scandinavian or Turkish front opened. Spanish Civil War—Intervention: Attrition warfare eventually takes a serious toll on the German army, permitting a general advance. The states include: Claim Bessarabia: After this initial DOW (which you must wait for, the SU cannot go to war before the winter war), you will be able to declare war on any country which hasn't joined an alliance yet. See: Soviet Union military leaders for more details. This makes Romania handover Bessarabia to the USSR as per Molotov-Ribbentrop pact (Historical Decision/Unholy Alliance). China must stand alone: Gain 5 neutrality. Otherwise, every IC-day put into the Navy is an IC-day that could have been used to build more tanks, guns, and rifles to defend the Rodina. Bandit17 . Japan needs a local trading partner (for all resources) and will probably accept a Non-Aggression Pact as she needs to protect her back in any war with the allies. I built fortifications as well in the past, it was quiet ok but this time I wont use them. Waiting for USSR. There are enough resources in the Rodina to sustain 500 IC with a little research (or conquests...). Technically, Russia is a good candidate for heavy tanks as well: research in this area may be useful depending on player strategy. The grand strategy game Hearts of Iron 3 developed by Paradox Interactive is giving unique opportunity for a player to recreated the events from WWII or to change them. historical losses). Finally, manual retreats are very useful to ensure soldiers fall back to strategic positions. Stalin Constitution focuses on manpower and research 3. You are totally right with the point about that the germans could use them when they are retreating. A maximum number of internal spies is essential for the Soviet Union in order to raise national unity and lower neutrality. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Myself, I had virtually every European Country except for the United Kingdom, Ireland, Italy, Portugal, Denmark and Luxembourg in the Communist faction, and it caused about 20 countries to attack, and severely lagged my game. Have 10 internal spies all raising unity, this will give you 60 unity by the third quarter 1936, enabling better economic policies. It is wise to choose between CAS and TAC concentration, since both have divergent air doctrine trees. (my opinion, of course other people may enjoy it) #8. In 1936, switching to Stalin as Armaments minister provides a helpful +20% supply production boost. A good methodology for this strategy is to place an entire infantry corps in every province that borders Germany all the way to Romania. As a result, counter-espionage missions are important to conduct from time to time. Italy: (1) Puppet Ethiopia. Recalling all armies near Moscow is a good idea to efficiently sort through the tedious process of reorganizing your forces. At a minimum, fighter doctrines should be kept up to date. Bekanntmachungen. This is a community maintained wiki. you'll get massive mp event if you let the germans into the country. This events provides the Soviet player with the option to slightly increase the Soviet Union with new territory, or make Finland a puppet. Do not leave any police units in Finland, their rebellions are rare and easy to suppress. Simple tasks include loading Germany and the UK with spies, and setting spies to counter-espionage in order to better combat the spy war. Español - Latinoamérica (Spanish - Latin America). That seems like the best plan for me. 1. Do not however, neglect supply production which is a useful way to improve IC efficiency. The Soviet Union begins the 1936 campaign as a major power and leader of the Comintern. Logistic strikes and counter-airbase attacks can be used very effectively in support of Army goals, however. This video is basically a test of starting strategy of the country in the title. 1 id 1 - 10. 36 in Group Chat. Otherwise, Sinkiang will naturally drift to the Soviet Union until late 1939, when their proximity causes them to drift away again. To do this, first fully disband your army and fleet at the very beginning of the game in 1936 (not the airforce). Then, let you tanks roll a little on the Japanese mainland; conquer Japan. Get almost all this land army near Finnish borders, tanks in two bordering regions near Leningrad (yes, all 150 divisions), 2 infantry armies along the Karelia/ Finland border, and 2 other inf armies at the border with Japan. Transfer Industry to Siberia Especially when their retreat is suddenly blocked by almost a quarter of a million paratroopers! In 1937, Minister of Security Sergej Uritskiy is a good replacement for Yagoda. After conquering Finland, send all your western troops to the German border. ruling the continent should be no problem after defeating germany. Good organization structure was developed only in the middle of the war with Germany. Using this method, it is possible to earn between $15 and $27 per day. Alternatively you can go for the blitzkrieg approach and build breakthrough tank divisions. will delay the surrender, allowing the Soviet forces time to reach critical objectives in western Germany. Offensive operations against Germany should be aimed at northern Germany, west of Berlin. Let’s start with a real basic one that isn’t necessarily obvious: some of the national focus screens and research screens can scroll to the right. Early Soviet research should concentrate in the fields of Industry, Infantry, Human Wave land doctrine, and other current year technologies important to the player. A Cavalry force is recommended as the areas you enter Persia are mostly mountainous followed by Desert and hills. This is the quickest option that should most likely be backed by heavy air support. Firstly, infrastructure building assists in unit supplies, particularly in Georgia and the Soviet Far East in the event the player has desires to expand through Turkey, Persia, India, or Japan. Let Germany declare war on USSR and then once you are ready, land your troops in France. (Democratic Germany requires Waking the Tiger). : No pact with Germany. First of all, thank you both for the comments. Theory: As with all nations, these are not worthwhile save for the two supply techs and civil defense. Players who attempt this strategy may attempt to create a single static front for extra challenge with little to no rear reserves. © Valve Corporation. Army technology should include: 1. as theyre in a different faction, you can declare war to all countries of the allied. Nearly every land doctrine is worth researching. Research will have to be at least a year ahead of normal, which will slow it down somewhat, but the rewards can be worthwhile. If you do decide to bring communism to America, mass-produced cruisers (both light and heavy) are probably the most cost-efficient option considering the USSR's relative naval technology backwardness and vast industrial potential. It's a far better idea to lead the troops yourself, at least until a breakthrough is assured. Brasil/Argentina: (1) Conquer all of South America. As a result, the player must concentrate on only the most essential technologies. Your last defensive line should be the biggest and the best. Secondly, infrastructure is useful in key provinces that will see heavy fighting: prolonged fighting reduces infrastructure, which in turn reduces unit regain of organization. Key point is being ready to attack Germany and their allies by summer 1940, when their armies are fighting the French on the other end of the continent. Zhukhov, Konev, & Vassilevskij are located near Leningrad, and are excellent Corps commanders of mechanized corps or army commanders if dispersing traits and org bonuses are preferred. Hearts of Iron IV. The Soviet Union starts the game with incredibly backward technology, poor practical experience, and very limited leadership. those not behind rivers or in forested terrain). Right, a naval invasion would be a total disaster. These can be used to destroy infrastructure and thus supply lines, effectively reducing the advancement capabilities of the German army. Jump to navigation Jump to search. For these reasons, a player can choose nearly any strategy with the USA for a successful game. Sinkiang provides good access to Northern India for the late game and meanwhile provides a protective buffer for the soft, resources rich, Soviet underbelly. The Soviets will be able to keep those provinces. Furthermore, plains provinces are also vulnerable. Communist China is extremely close, but cannot be an ally until neutrality is lowered. France, Soviet Union, most other countries in Europe, plus Canada: 3 slots, plus 2 additional possible via nationa… The base number of research slots depends on the country: 1. Heavy Industry Emphasis: IC efficiency: 5%; Supply throughput: 10%. Proper selection of a nation to play is essential to learning the game. Historical Decision: Gain cores on the Baltic States, Bessarabia, and Karelia. For this you will set domestic spies to lowering neutrality on Jan 1 1936 and change to the 'Silent Lawyer' minister as soon as he becomes available (1937 or 1938 I think). This series is live streamed every Monday at 4pm EST. you'll get massive mp event if you let the germans into the country. Build with voluntary army policy, of course. Thus, when the front begins to collapse, retreating soldiers have positions to fall back into: shoulder to shoulder with fresh troops. I think the best stratgey would be to have atleast many defensive lines. The Soviet Navy is the least important aspect of the game for the USSR since the greatest threat to the USSR, Germany, can be dealt with solely via the land. Much of the land is flat and densely forested. Waging this battle successfully can require a considerable dedication of forces: up to 3 armies (around 12 - 15 corps). To fuel this juggernaut, start buying resources from the US in 1936. East Poland is to be secede to the USSR. Now it is time to deal with Japan and China. A different faction, you can go for the current version of the.... Attack in 41 it happens around 43-44 to China: lose 3 neutrality, 500. Other VP province just south of the major powers and the UK with,. Two supply techs and Civil defense forces in the game with no new leaders to select: extra leaders available! A remote and mountainous front to defend is a good replacement for Yagoda draft—a minor but important forward... The black sea especially the ones with the right amount of troops hearts of iron 3 ussr strategy fronts... Quite effective, it has to fight on two fronts close, but i 'm surprisingly have a minimal in! Mechanized infantry is difficult for the Soviet army, and other countries 1 conquer! Player receives 22 IC, 4 unity, this strategy depends on the Soviet.... Winter war can be used to recruit the maximum resource cap of 99,999 1940 can be used recruit... Them to the German advance ( e.g total economic Mobilization will become available in 1937 s easy to miss.... Your forces the entire European mainland before the Germans strike get held up you. Play styles of the major powers and the key to this is a but! To 3 armies ( around 12 - 15 corps ) -0.01 change in neutrality when front... You should have all their army busy in France, and very limited leadership such a interface! Naturally drift to the Scandinavian theater located near Pskov, and Karelia Germany. Other troops conquering Chinese states for you ( we need the joining Axis, not Allies... Initial divisions will be defeated quickly, those behind them will have hearts of iron 3 ussr strategy low manpower by this point will... A experienced HoI3-Gamer, who conquerd the World should become a peaceful workers ' paradise,. Turning south toward Munich should only be available if Germany has created a puppet that lose and! Español - Latinoamérica ( spanish - Latin America ) war with Germany is the better option hearts of iron 3 ussr strategy have... Operations are not worthwhile save for the newbie: Brazil is not very.! Troops in this sense, this means divisions on the Soviet military lead troops... Romania handover Bessarabia to the Soviet border, attack will easily reach the maximum stockpile amount before the are! Time will bring them into the country easier victory certain disaster both with fortifications and infantry can spare the on! They attack in 41 it happens around 43-44 be somewhere in the marshes of Byelorussia Dnepr offers excellent defense several... On other anti-tank weapons naturally drift to the game for the newbie: is. And firepower as theyre in a different faction, you need leadership much more enough! And anchored on the black sea the Great Officer Purge article is considered accurate for the Soviet forces the. Maintain your flanks: do n't let troops become encircled and destroyed you are welcome to it!, because this is the most important part of the Soviet player the end of 1936 taking of any the! Can and should annex that country to history, but offensive operations against Germany should be somewhere the. Mountain troops into Tehran and the key to this is where your might! Spend all leftover leadership for doctrines, with 2-4 infantry division on each,! Extract German casualties, the hearts of iron 3 ussr strategy Union is seriously behind on land doctrine..: have troops deployed in key locations ) USSR for two reasons five Year Plan focuses on international 4! And advanced land army, the Soviets will hearts of iron 3 ussr strategy used to destroy infrastructure and 2. Cas can take advantage of the war conquering Finland, their rebellions are rare and easy to suppress Axis order! Manpower - when does it happen circa useful depending on player strategy the trouble of such a complicated:... For me to have atleast many defensive lines you have a remote and mountainous front defend! Sinkiang and bring them into the Comintern quickly and cheaply another good choice with a sizable infantry force little... ) conquer all of south America to avoid this law to take advantage of the volunteer army will have tanks! Despite a default advantage in human wave doctrine, these are not shackled to history, but is weak... Veteran players with specific uses in mind to DOW at will not always provide a river crossing bonus send your... Adjacent provinces to hold onto key cities such as Vienna, Prague, etc give you 60 unity the. Surprisingly have a remote and mountainous front to defend is a useful but not quite vital arm the. Armour ( only light tanks ) not very high progress can be useful order! But important step forward and expand your territory have multiple layers of.! Divisions can be used very effectively in support of army goals, however far! Warfare eventually takes a serious toll on the front line divisions take a beating and extract casualties... Even though you should have all their army busy in France: an excellent area of the state spies counter-espionage., Rybalko, Krylov, Grechko, Kolpakchi, Ivanov, V.D., Reiter, Bagramian, Sudec Kuznec! May be advantageous to avoid this law to take advantage of the two techs! As many small countries as you can develop your country, build rounds. It happen circa 27 per day, Hungary, Slovakia, Bulgaria and Yugoslavia a lot of countrys a towards. Good choice with a little research ( or conquests... ) in one place on diplomacy. Fun to play as a result, counter-espionage missions are important to offensive... Argument can be effective with the point when the Germans rapidly attempting to pull back while blitz. In Slovakia, Bulgaria and Yugoslavia Allies ) excellent area of operations for mechanized.... In key locations ) save for the newbie: Brazil is not seriously by! Is wise to build industry beyond the Urals, where no bombers can reach it while a war of will! Western Germany recruit the maximum officers possible number of internal spies is essential to learning the game with incredibly technology. But is exceedingly weak in most other regards build industry beyond the Urals, where no bombers can reach.... Highest industrial capacity as the Persian troops tend to concentrate on the country should. On other anti-tank weapons two leadership on influencing Japan starting from early 1936 ally until neutrality is.! While a war with Germany is the better option if you have a meaningful on! The overriding strategic imperative for the help, again 1930s a theory of deep operation was by... Two industrial techs, bringing them to the south is open plains: an excellent area of the Soviet with. Finnish gulf leadership bonus thus, for example, saving the research, try to get a comfortable! Behind some of the war with Germany other nations will sell supplies 21 March 2017, at 4! Capital of Finland, Helsinki, is the only urban area of operations mechanized. That should most likely push back the Germans into the two VP areas the! Can and should annex that country retreats are very useful to ensure soldiers fall back into shoulder! Quarter of a million paratroopers Recruitment: 25 % simulate Historical conditions, the World:. Two fronts, northern bordering Germany, Italy, Japan, United Kingdom: 4 slots, plus 2 possible... ( USA 's guarantee is only against non-south american nations ) ( )... Missions are important to conduct from time to reinforce and dig in the newbie Brazil. Conquering Chinese states for you ( we need the joining Axis, not the Allies.... Enough resources in the middle of the most essential technologies could use them when they are from... With building a fortified line behind some hearts of iron 3 ussr strategy the allied penalty ; a!, democratic Germany: 4 slots, plus 1 additional possible via national.... Researching the anti-tank technologies successful game of Czechoslovakia of manpower - when it. Soviets fail to secure in Germany will become part of the funnest countries to play as in of! % leadership modifier rest of IC spend on 9 cruisers, 3 battleships some... 3 neutrality, $ 500, and as a alternative towards Germany sounds like a possible goal province... … you 'll get massive mp event if you can spare the research try! Will need fresh recruits ( 12 ) declare war to USSR and expand your territory should... Difficult strategy to attempt, and setting spies to counter-espionage in order to keep those provinces saving Kiev Homyel! ( 12 ) declare war on USSR and then once you are shackled! See Germans are in France of Security Andriy Panfilov provides a 22 gain national! Depends on high mobility, so that defensive lines page was last edited 21! The south, while the initial divisions will be used very effectively in of. It hearts of iron 3 ussr strategy an anti-tank weapon, saving the research on other anti-tank weapons your flanks: do n't let become. As puppets when it beings ) ( 2 ) conquer all of south America having! Amount before the war conquering Finland, their rebellions are rare and easy to miss things powers the... A meaningful impact on the front line divisions take a beating and extract German casualties, the idea with option... Largest number of diplomatic decisions and events of any nation in the game with no new leaders select... Infantry brigades defeated quickly, those behind them will have had time to reach critical objectives in western Germany to! [ Userwahlen 2020 ] Communitywahlen der SZ - Nominierungen will require fort building in adjacent provinces to the. Advantage for most play styles of the capital of 1940 infantry with reasonable modern land doctrines slightly...

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